![]() ![]() With Apple Arcade, you can remove the pre-payment barrier to publicize a good game. “With Alto’s Adventure we were very lucky, as we came at a time when creating a game was “easy”. Even TikTok is in competition with games these days.” Free because it fights for our attention. Now it’s very difficult to create a premium game in the meantime free content. When we came in 2015 we were a premium game, now it’s different. It’s changed a lot since it started in 2008. The world of mobile gaming changes a lot and very fast. Ryan’s response highlights how Apple’s gaming service allows you to create a war free environment for our care in which to approach the development of games in a way that now hardly seems possible anymore. ![]() In this sense of evolution, of continuity, we have asked about the role that Apple Arcade is playing (pun intended) in development. An evolution that has been possible thanks to Apple Arcade Ryan tells us how satisfying it has been for the team to be able to return to this projectthe project that put them on the mobile gaming map. To enter something much more experimental in terms of skills. In this new installment the team has had the opportunity to add content, to fit new ideas. Enough time for the players of our first installment to have changed a lot of perspective when it comes to games.” To an original that saw the light of day no less than seven years. By expanding Alto’s adventures with The Spirit of the Mountain we have returned to the original idea. “In Alto’s Odyssey biomes, the spirit of discovering new worlds, play a predominant role. In Alto’s Adventure the tone, the general dynamic of the game, is more intimate, exploring the mountain as we find it. “The two versions of Alto’s adventures are consistent with each other, they respect each other and the tone of each one is unique. ![]() The team came up with new ideas, some of which carried over to Alto’s Odyssey, but several required the Adventure environment to make sense. According to Ryan, The Spirit of the Mountain project began almost after the completion of the original version of the game. At Applesfera we have been able to interview Ryan Cash, CEO of Snowman, developer of Alto’s Adventure, who has told us more about the game. ![]()
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